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+-----> PRESENTS <----+
THE TOWER OF SOULS AGA DOC'S@END_FILE_ID.DIZ
TOWER OF SOULS
==============
In the Realm of Chaybore
To enter the main game click on the tower to the right of
Treeac. A disk change request may appear at this point.
Manoeuvring
The main character, Treeac, will appear in a room.
Move the character with the mouse. Guiding light changes from
green to red to warn you of approaching enemies.
To enter other rooms
To enter another room move main character up to doorways,
staircases, and onto small peninsulas. If door is unlocked it
will open allowing entry to the next room.
Using the Virtual Joystick
SPACE BAR switches 'virtual joystick' ON/OFF.
Virtual joystick is on if pointer is a guiding light.
Virtual joystick is off if pointer is a hand.
Mouse button controls are:
While virtual joystick is ON:
LEFT - Use current weapon
RIGHT - Cast current spell
While virtual joystick is OFF:
LEFT - Activates required icon, EXCEPT when holding food or
drink. (Refer to section on Status screen and Use of Menu bar).
RIGHT - Activates alternative functions on the menu bar.
Switches the 'virtual joystick' back ON if no alternative
function found.
USE OF MENU BAR
===============
Icons on the menu bar from left to right:
1. Automap: This icon takes you to the Automap screen showing
you your progress through the game. Click on the icon with the
LEFT mouse button to enter this screen.
2. Bag: Clicking on this icon with the LEFT mouse button
takes you to the status 9refer to section on Status screen).
While holding an object clicking with the left button
automatically packs the object into the correct container.
Clicking with the RIGHT mouse button while holding an object
takes you to the Status screen without packing the object you
are holding. While not holding an object, clicking with the
RIGHT mouse button on the bag takes a first aid object from it
dependant on which face (Health or Energy) is shown.
3. Amulet Icon: When amulet is red it is fully charged and
can be used to kill most enemies that are in the room you are
currently in by clicking on amulet icon with the LEFT mouse
button. It takes time for the amulet to recharge.
4. Hands: Objects picked up may be placed into either hand by
clicking with the LEFT mouse button onto hand. If object is a
bag the contents may be cycled through by clicking on bag using
RIGHT mouse button.
5. Head: This icon gives a representation of your current
health and energy status; which can be flipped between using
LEFT mouse button. Health status is represented by graphic
stages showing damage which is restored by using healing items
(click items on head). A representation of your current energy
level which can be restored by consuming food and drink (click
items on head).
6. Spell book: Left mouse button opens and closes the spell
book. Once opened left button held down and moved around
flicks pages for spells to be selected. (Alternatively, pages
may be clicked through slowly using RIGHT mouse button).
Moving mouse up and down wit LEFT mouse button held down allows
spell level to be selected. Previous, current and next spell
available are displayed in the current spell icon until mouse
button is released when the spell now selected is displayed
here. Spell book pages become colour of spell levels. (Refer
to section on Alchemy Screen).
7. Current Spell Icon: Current spell displayed in window.
Clicking with left button closes spell book.
8. A-Attack: Selects the current Attack spell. Holding down
left mouse button and moving around flicks pages in spell book
through Attack spells available.
9. D-Defence: Selects the current Defence spell. Holding
down left button and moving around flicks pages in spell book
through Defence spells available.
10. M-Morphing Spells: Selects the current Morphing spell
(these spells change your body state). Holding down left mouse
button and moving around flicks pages in spell book through
Morphing spells available.
11. E-Equipment: Selects the current Equipment spell.
Holding down left button and moving around flicks pages in
spell book through Equipment spells available.
STATUS SCREEN
=============
To enter Status screen click with the RIGHT mouse button on the
Bag Icon.
To exit Status screen click on LEFT mouse button at far top
right corner of screen.
The backpack displayed on this screen is made up of several
smaller containers which may be opened using left mouse button.
When opened items held in that container are displayed in grid
to left of screen.
The hands at the bottom of the screen are those that are also
on the menu bar and display the items that you are currently
holding. Items displayed on the grid may be placed into your
hands using LEFT mouse button, with the exception of the
keyring and money purse.
Opening containers within the Backpack.
---------------------------------------
Click RIGHT mouse button on container in grid to open it. In
order to close container click with RIGHT mouse button within
grid, or LEFT mouse button on left eye.
Food and drink may be consumed on this screen by placing it
over the character's mouth and clicking with the LEFT mouse
button.
CONSUMING FOOD AND DRINK RESTORES YOUR ENERGY.
Character stats are displayed on this screen also by clicking
on the circle to the right of the grid with the LEFT mouse
button. To exit character stats click again on eye.
LOAD AND SAVE GAME
==================
In order to load and save the game you must build up credits
using gold coins, these need to be fed to the gargoyle on the
left of the Status screen. Place a coin into its mouth until
the number on the plinth reaches zero and the disk icon is
displayed. If you do not have enough gold coins try feeding the
gargoyle with any of your other items. Once disk icon is
obtained, clicking on the icon will allow you to load or save
game.
DEATH OF CHARACTER
==================
Provided you have a minimum requirement of 100 in coin value; a
screen will come up on which there is a tombstone. Clicking on
the stone and putting the required amount into the proffered
cup allows you to resurrect Treeac in a ghost-like form.
ALCHEMY SCREEN
==============
To get the Alchemy Screen click with LEFT mouse button on the
Alchemy chest on your backpack in the Status screen.
To exit Alchemy Screen click with LEFT mouse button on
rectangle above blood container.
The Alchemy screen allows you to create magic potions from the
spell recipes.
The display area in this screen, (top right sector), can be
scrolled using the buttons at top and bottom if the number of
items available cannot be contained within it.
To bring bag contents into display area clicking on button C
will cycle through the herbs etc, that you have collected.
If you have test tubes, one will automatically appear when you
select the spell you wish to make. If you use a test tube that
already contains a potion, that potion will be replaced by the
one that you are currently making. If you do not wish to lose
the potion you have, click on button C to check if you have any
empty test tubes on you.
To select a spell recipe, click on the class of spell that you
want, buttons A,D,M & E, using LEFT mouse button. The spells
available are then represented in the display area C. Those
spells greyed out are not available.
A - Attack spells
D - Defence spells
M - Morphing spells
E - Equipment spells
Click LEFT mouse button on type of spell you want, spell type
and test tubes will be displayed. Next, select level of spell
you want. There are five spell levels represented by the
colour of test tubes:
EMERALD - Spell strength LOWEST
SAPPHIRE - Spell strength LOW
RUBY - Spell strength MEDIUM
SILVER - Spell strength HIGH
GOLD - Spell strength HIGHEST
Select level of spell by clicking LEFT mouse button on coloured
test tube and a depiction of the spell will be displayed beside
the coloured test tube in (C) along with the recipe for making
the potion.
The spell recipes list the ingredients (3 herbs and a catalyst)
necessary for the particular spell selected along with the
directions for the number of blood and water drops needed and
cooking temperature required to produce that potion.
The herbs are stored in the herb boxes on the bottom right
corner of the Alchemy screen with the catalysts below them.
Click once with the LEFT mouse button over the herb you need
(either on that in display area (C) or on the herb box itself)
and a window will appear either showing that you have some of
this herb or displaying an empty window if you have none of that
particular herb. As all herbs are capable of making a potion
of sorts, a substitute herb could be tried if you have none of
the required herbs. To pick up necessary ingredients click
again on LEFT mouse button. Placing ingredients into the
processor box by using LEFT mouse button once to open processor
door and pressing again to put them into the processor.
Next the current number of blood drops have to be added. The
blood is you own blood, meaning that it uses up your health
points as you lose it. Click on the blood tap or on icon in
'C' until you have released the correct number of drops. Water
drops are added in the same way.
Cooking temperature is selected by using LEFT mouse button
depressed to move the slider (G) up and down to adjust the
thermostat, to click on icon in 'C' for automatic setting.
You are now ready to turn on the Alchemy engine which will
automatically cook, bottle and cork your spell. To turn on
engine click LEFT mouse button on machine switch (D) (in bottom
left corner of alchemy engine - pull down handle type knob).
You can tell how far through a reaction is by the small
display, (E).
When potion is corked in test tube put it either in your bag or
in your hand on the menu bar, wherever it is, it is available
for immediate use.
RIGHT MOUSE BUTTON USED ON THE DISPLAY AREA 'C' RETURNS YOU TO
THE PREVIOUS DISPLAY.
TO CAST A SPELL
===============
Spells can be cast from your spell book or from any magic item
you may find. There are four classes of spells. Attack,
Defence, Morphosis and Equipment. Attack spells are used to
inflict damage on your enemies. Defence spells are used to
protect yourself from attack, either reducing the damage taken
or to help you avoid being attacked. Morphosis spells affect
you body by healing or bestowing special effects like haste.
Equipment spells can effect your items and surroundings, such as
enchant weapon which increases you swords damage or unseen
servant which enables you to pick up objects which are out of
reach.
Choose spell from spell book. Go back into 'virtual joystick'
mode and use spell by clicking on RIGHT mouse button when spell
is required. Keep button depressed to auto-cast spell. To
cancel spells. C,lose spell book or deselect spell by clicking
on A, D, M or E.
SPELL SELECTION
===============
With pointer over the spell book on the menu bar spell types
can be selected by keeping LEFT mouse button depressed while
moving mouse left or right. Spell levels can s\also be
selected using this method by moving mouse up and down.
KEYBOARD SHORT CUTS
====================
The following keys can be used to operate the menu bar while
the virtual joystick is still on. This speeds up the flow of
the game allowing you to access functions without having to
switch off the virtual joystick and go and click on the icons
by hand.
VIRTUAL JOYSTICK KEYS:
=====================
SPACE - Virtual joystick ON/OFF
MENU BAR KEYS:
=============
Z - Select Spell flip forwards
X - Select Spell flip backwards
F1 of C - Select Attack Class and Next Spell
F2 or V - Select Defence Class and Next Spell
F3 or B - Select Morphosis Class and Next Spell
F4 or N - Select Equipment Class and Next Spell
F5 or AMIGA key - Open/Close Spell book
1-5 - Select Spell Page Level
DEL - Cast Crystal Amulet
S - Go To Status Screen
M - Go To AutoMap Screen
A - Go To Alchemy Screen
SPELLS WHICH ARE CURRENTLY AVAILABLE
====================================
Destroy magic - Stops baddies casting spells
Invisibility - Makes you undetectable unless you are within
sniffing range.
Freeze - Freeze an enemy when hit
Unseen servant - Allows you to get objects that would normally
be out of reach.
Shield - Lessens the blows from your opponent
Firebolt - Smite enemies from a distance.
Enchant Weapon - Increases strength of sword to cause more
damage.
Enchant armour - Increases strength of armour giving better
protection.
Haste - Allows you to move faster.
Blind - Blinds some enemies susceptible to it. Will damage
others.
Lightening - Smite enemies with lightening bolt.
Master - Controls the mind of an enemy so that he fights for
you.
Dissolve - Burn enemies with acid spell
Illusion - Project image of column or other object to hide in.
Fear - Create fear in enemies who flee in terror.
Slow - Slows pace of enemies
Deflect - Partial shield to deflect missiles.
Transform - Turns main character into a rat
Intangibility - Become invisible and ghost-like
Heal - Heals wounds according to strength, the lower the
strength the more time wounds will take to heal
Food - Increases energy
Levitate - Ability to walk on the surface of liquids.
Stone Flesh - Turns flesh into stone so that you cannot be
hurt.
Banish - Banishes Demons back to their own dimensions.
Dispell - Cancels spells cast against you.
Luck - Tips the balance of fate in your favour.
Featherfall - Shields you as you fall allowing you to fall
greater distances with less damage.
Psionic Blast - Links mind and body together allowing you to
use mental and physical abilities to their full potential
simultaneously.
Hero - Puts body into overdrive boosting all stats for duration
of the spell. Skills are increased, you become more difficult
for enemies to hurt and are a higher rank character than
before.
Repair Armour - Repairs you armour
Repair sword - Repairs your sword, the level of spell used
will dictate which sword can be repaired.
Time warp - Slows down time for all but you.
FIGHTING
========
Fighting is 8-directional. With 'virtual joystick' ON press
left mouse button to attack enemy with currently held weapon
when the guiding light pointer is RED. (The guiding light will
already have changed from green to red to warn you of
approaching enemy). The red guiding light must be, more or
less, directly on the centre of your target in order to ensure
that you inflict damage on your enemy.
TO PICK UP AN ITEM
==================
You must be close enough to an object to pick it up (unless
using Unseen Servant Spell). Press SPACE to turn virtual
joystick OFF.
Move hand pointer over the object you want to pick up and click
with LEFT mouse button. If the item cannot be picked up
nothing will happen. If the item can be picked up you may now
move the item to EITHER a spare hand on the menu bar and place
it there by pressing the LEFT mouse button to release the item
into the hand; OR place item over the bag icon (far left of
menu bar) and by pressing the LEFT mouse button the object will
be automatically packed into the correct container if there is
space available. If the object does not disappear when this is
done click RIGHT and go into the Status screen and exchange for
another object if necessary.
If you are already holding an object and you pick up another
one the object that you were holding will be shuffled into your
right hand. Continuously picking up objects will shuffle them
through your hands into the bag.
Magic items cam be immediately selected by placing straight
into Spell Book. Items which are not magic items will
automatically be placed into the bag if dropped onto the spell
book.
Herbs may be placed directly into the Alchemy chest by dropping
them on the Alchemy icon (pestle and mortar).
Objects can also be picked up by walking over them or clicking
on them when the guiding light pointer is green.
(See also 'hands' in section on Menu Bar page).
TO OPEN CHESTS
==============
Providing you are close enough to the chest, and have the
correct key clicking on the chest will open it. With hand
pointer keep clicking on the chest and objects contained in the
chest will be shuffled through your hands into your bag. With
the green guiding light pointer one click on the chest will
shuffle through this process even more quickly. If a chest is
locked the lock will appear on the menu bar when you click on
the chest. Use the key (if that is available to you) or the
lock picks (see section below on Opening Locks) if you want to
open the chest.
PUZZLES
=======
Some doors may have a combination lock. To open these doors,
first click with the LEFT mouse button on the lock which you
will find on or near the door. This then displays the puzzle
lock on the menu bar. Clicking with the left mouse button on
the parts of the lock will move the bolts. Move all the bolts
to the right open position and the door will be unlocked.
Click the right mouse button at any time to return you to the
game. Some levers open hidden rooms so anything that looks as
though it may act as a lever should be looked out for.
Power locks rely on you having the crystals to operate them.
When a crystal is in the correct position all four lights in
the corners of that box will be lit. To alter the position of
crystals click in the two crystals you wish to swap and they
will change places. When all crystals are in the correct
positions the lock will open.
FOUNTAINS, PUMPS AND ENGINES
============================
the more you can shut down of these component parts of the
Spirit Reaping Machinery the less power Baalhathrok wields.
The fountains cause the lower levels to flood, it is therefore
advisable to try to solve the puzzles required for turning
these off.
The pistons have to be destroyed by blowing them up using
attack spells.
OPENING LOCKS
=============
Click on the chest or lock in the door that you wish to unlock.
The lock will appear on the menu bar. If you have the correct
key, it will appear in the lock and by moving the mouse left
and right the key can be turned. If you turn the key the wrong
way there is a possibility that it will snap.
If a key has not appeared in the lock you have the option of
picking the lock. The lock picks are positioned either side of
the lock and by left clicking on the pick you wish to select,
it will be placed in the lock. By moving the mouse around the
pick can be used in the lock. Taking the pick towards the
point it is being pushed away from will force it into place.
The pick that moves the slowest during this operation is the
correct pick for that lock. Once the pick is in the correct
position in the lock move the mouse left or right to unlock.
Turning the pick the wrong way may cause the pick to snap.
AUTOMAP
=======
With the hand pointer click on the map icon displayed on the
menu bar to view the Automap. This shows your position in the
tower and rooms that you have been through. Clicking on the
depiction of the tower on the right of the map allows you to
select tower levels; the red light indicating the level you are
currently viewing. RIGHT mouse button exits from Automap.
GAME KEYS
=========
Mouse sensitivity. F9 lower sensitivity, F10 increases mouse
sensitivity.
Music and sound effects. Up and Down Arrow keys increase and
decrease volume of music and Right and Left Arrow keys increase
and decrease volume of sound effects.
ESC - Quits current game
GAME HINTS
==========
You must collect all seven of the Nydus Crystal to gain entry
to the lair of Baalhathrok in the depths of the tower.
You need to slay Baalhathrok to end his reign of terror.
Shut down the pumps, engines and fountains that are sucking the
life-force from Chaybore, these are also causing the lower
levels of the tower to flood.